Saturday, January 21, 2012

Mobile gaze-based screen interaction in 3D environments

Presenting a method that enables the user to interact with any planar digital display in a 3D environment using a head-mounted eye tracker. An effective method for identifying the screens in the field of view of the user is also presented which can be applied in a general scenario in which multiple users can interact with multiple screens. Mobile gaze-based interaction is a part of my phd project at IT University of Copenhagen

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